New buildings give the game a face-lift, but in many scenarios the old mingles with the new so much that the expansion comes off as something like a half-there mod that changes some of the setting but not all of it. This results in an odd mix of techs and times that give the game a Neverland atmosphere where space shuttles exist alongside dirt farms and shotgun shacks. A lot of new goals are structured around the modern building options, at least. The main theme here is, not surprisingly, modernization. So the armory you built back in the '70s gets replaced by the ominous SWAT HQ in the '90s. The old concrete apartment blocks of the '60s are bulldozed for nicer and almost avant-garde contemporary replacements, complete with helipads on their roofs.
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